Top In-Demand Roles
31 different roles with active positions. Unique positions: 1973 of 2292.
QA Tester
76 positionsQATests the game to find bugs, balance issues, and usability problems. Documents and reports issues to the team.
Project Manager
48 positionsProductionCoordinates multidisciplinary teams, manages schedules, resources, and communication between departments.
Game Designer
41 positionsDesignDefines mechanics, progression, and game balance. Documents systems and collaborates with all departments.
Animator
34 positionsArtCreates animations for characters, creatures, and objects. Specialized in giving movement and personality to game elements.
Producer
30 positionsProductionManages the project, coordinates teams, defines roadmaps, and ensures development stays on time and budget.
Technical Artist
23 positionsArtBridge between art and programming. Creates shaders, optimizes assets, develops tools, and solves visual technical issues.
Game Programmer
23 positionsDevelopmentGeneralist developer who works on all aspects of game code, from gameplay to technical systems.
Environment Artist
18 positionsArtCreates scenarios, buildings, landscapes, and props. Responsible for visual atmosphere and level composition.
Unity Developer
17 positionsDevelopmentDeveloper specialized in Unity engine. Implements gameplay, tools, and systems using C# and Unity APIs.
Backend Engineer
17 positionsDevelopmentDevelops server services, APIs, databases, and online systems. Manages cloud infrastructure and scalability.
Narrative Designer
17 positionsDesignWrites story, dialogues, and narrative content. Integrates narrative with gameplay coherently.
3D Artist
15 positionsArtCreates 3D models, textures, and visual assets for the game. Can specialize in characters, environments, or props.
Concept Artist
14 positionsArtCreates illustrations and conceptual designs that define the visual style of the game. First creative step of the artistic process.
UI/UX Artist
14 positionsArtDesigns intuitive and attractive interfaces. Creates menus, HUD, icons, and interactive elements.
Sound Designer
13 positionsAudioCreates sound effects, soundscapes, and audio design for the game. Gives auditory life to the virtual world.
VFX Artist
13 positionsArtCreates visual effects like explosions, magic, particles, and dynamic elements that bring the game to life.
Art Director
13 positionsLeadershipDefines and maintains the artistic vision of the game. Leads the art team and ensures visual consistency.
Character Artist
12 positionsArtSpecialized in creating 3D characters from sculpting to texturing. Expert in anatomy, clothing, and facial expressions.
UX Designer
12 positionsDesignOptimizes user experience, navigation flows, tutorials, and game usability.
Engine Programmer
10 positionsDevelopmentDevelops and maintains the game engine. Specialized in rendering, performance optimization, and system architecture.
Gameplay Programmer
9 positionsDevelopmentImplements game mechanics, player controls, physics, and interaction systems. Works with designers to bring the game vision to life.
AI Programmer
8 positionsDevelopmentImplements NPC behaviors, pathfinding, decision trees, and AI systems for characters and enemies.
Tools Programmer
8 positionsDevelopmentCreates tools and pipelines for artists and designers. Develops editors, importers, and automation systems.
Graphics Programmer
7 positionsDevelopmentSpecialized in graphics rendering, shaders, lighting, and advanced visual effects. Optimizes the graphics pipeline.
Level Designer
6 positionsDesignBuilds levels, puzzles, and challenges. Responsible for pacing, difficulty, and player experience in each area.
Systems Designer
4 positionsDesignDesigns complex systems like economy, progression, combat, and interdependent game mechanics.
Technical Director
4 positionsLeadershipOversees all technical architecture of the project. Makes strategic technology decisions and leads technical teams.
Lead Programmer
2 positionsLeadershipLeads the programming team, defines technical architecture, reviews code, and makes key technical decisions.
UI Programmer
2 positionsDevelopmentSpecialized in implementing user interfaces, menus, HUD, and navigation systems in the game.
Network Programmer
2 positionsDevelopmentDevelops multiplayer systems, netcode, synchronization, and client-server communication.
Unreal Developer
1 positionsDevelopmentDeveloper specialized in Unreal Engine. Works with C++, Blueprints, and the Unreal ecosystem.
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