Top In-Demand Roles
32 different roles with active positions. Unique positions: 2075 of 2395.
QA Tester
58 positionsQATests the game to find bugs, balance issues, and usability problems. Documents and reports issues to the team.
Project Manager
53 positionsProductionCoordinates multidisciplinary teams, manages schedules, resources, and communication between departments.
Animator
47 positionsArtCreates animations for characters, creatures, and objects. Specialized in giving movement and personality to game elements.
Producer
45 positionsProductionManages the project, coordinates teams, defines roadmaps, and ensures development stays on time and budget.
Game Designer
39 positionsDesignDefines mechanics, progression, and game balance. Documents systems and collaborates with all departments.
Technical Artist
34 positionsArtBridge between art and programming. Creates shaders, optimizes assets, develops tools, and solves visual technical issues.
Game Programmer
31 positionsDevelopmentGeneralist developer who works on all aspects of game code, from gameplay to technical systems.
Environment Artist
26 positionsArtCreates scenarios, buildings, landscapes, and props. Responsible for visual atmosphere and level composition.
UI/UX Artist
17 positionsArtDesigns intuitive and attractive interfaces. Creates menus, HUD, icons, and interactive elements.
Level Designer
16 positionsDesignBuilds levels, puzzles, and challenges. Responsible for pacing, difficulty, and player experience in each area.
Backend Engineer
16 positionsDevelopmentDevelops server services, APIs, databases, and online systems. Manages cloud infrastructure and scalability.
Art Director
15 positionsLeadershipDefines and maintains the artistic vision of the game. Leads the art team and ensures visual consistency.
Concept Artist
15 positionsArtCreates illustrations and conceptual designs that define the visual style of the game. First creative step of the artistic process.
VFX Artist
15 positionsArtCreates visual effects like explosions, magic, particles, and dynamic elements that bring the game to life.
Unity Developer
15 positionsDevelopmentDeveloper specialized in Unity engine. Implements gameplay, tools, and systems using C# and Unity APIs.
UX Designer
14 positionsDesignOptimizes user experience, navigation flows, tutorials, and game usability.
Engine Programmer
13 positionsDevelopmentDevelops and maintains the game engine. Specialized in rendering, performance optimization, and system architecture.
Gameplay Programmer
13 positionsDevelopmentImplements game mechanics, player controls, physics, and interaction systems. Works with designers to bring the game vision to life.
Character Artist
12 positionsArtSpecialized in creating 3D characters from sculpting to texturing. Expert in anatomy, clothing, and facial expressions.
Narrative Designer
12 positionsDesignWrites story, dialogues, and narrative content. Integrates narrative with gameplay coherently.
Sound Designer
11 positionsAudioCreates sound effects, soundscapes, and audio design for the game. Gives auditory life to the virtual world.
3D Artist
11 positionsArtCreates 3D models, textures, and visual assets for the game. Can specialize in characters, environments, or props.
Graphics Programmer
9 positionsDevelopmentSpecialized in graphics rendering, shaders, lighting, and advanced visual effects. Optimizes the graphics pipeline.
Tools Programmer
9 positionsDevelopmentCreates tools and pipelines for artists and designers. Develops editors, importers, and automation systems.
AI Programmer
9 positionsDevelopmentImplements NPC behaviors, pathfinding, decision trees, and AI systems for characters and enemies.
Network Programmer
6 positionsDevelopmentDevelops multiplayer systems, netcode, synchronization, and client-server communication.
Technical Director
3 positionsLeadershipOversees all technical architecture of the project. Makes strategic technology decisions and leads technical teams.
Unreal Developer
3 positionsDevelopmentDeveloper specialized in Unreal Engine. Works with C++, Blueprints, and the Unreal ecosystem.
Composer
3 positionsAudioComposes original music for the game. Creates themes, soundtracks, and adaptive music for different situations.
Systems Designer
2 positionsDesignDesigns complex systems like economy, progression, combat, and interdependent game mechanics.
UI Programmer
1 positionsDevelopmentSpecialized in implementing user interfaces, menus, HUD, and navigation systems in the game.
Lead Programmer
1 positionsLeadershipLeads the programming team, defines technical architecture, reviews code, and makes key technical decisions.
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