Top In-Demand Roles
31 different roles with active positions. Unique positions: 1727 of 1920.
QA Tester
62 positionsQATests the game to find bugs, balance issues, and usability problems. Documents and reports issues to the team.
Game Designer
50 positionsDesignDefines mechanics, progression, and game balance. Documents systems and collaborates with all departments.
Game Programmer
33 positionsDevelopmentGeneralist developer who works on all aspects of game code, from gameplay to technical systems.
Producer
33 positionsProductionManages the project, coordinates teams, defines roadmaps, and ensures development stays on time and budget.
Animator
31 positionsArtCreates animations for characters, creatures, and objects. Specialized in giving movement and personality to game elements.
Technical Artist
28 positionsArtBridge between art and programming. Creates shaders, optimizes assets, develops tools, and solves visual technical issues.
Project Manager
26 positionsProductionCoordinates multidisciplinary teams, manages schedules, resources, and communication between departments.
Environment Artist
21 positionsArtCreates scenarios, buildings, landscapes, and props. Responsible for visual atmosphere and level composition.
Unity Developer
17 positionsDevelopmentDeveloper specialized in Unity engine. Implements gameplay, tools, and systems using C# and Unity APIs.
Level Designer
15 positionsDesignBuilds levels, puzzles, and challenges. Responsible for pacing, difficulty, and player experience in each area.
VFX Artist
15 positionsArtCreates visual effects like explosions, magic, particles, and dynamic elements that bring the game to life.
Character Artist
15 positionsArtSpecialized in creating 3D characters from sculpting to texturing. Expert in anatomy, clothing, and facial expressions.
UI/UX Artist
15 positionsArtDesigns intuitive and attractive interfaces. Creates menus, HUD, icons, and interactive elements.
Concept Artist
14 positionsArtCreates illustrations and conceptual designs that define the visual style of the game. First creative step of the artistic process.
Gameplay Programmer
11 positionsDevelopmentImplements game mechanics, player controls, physics, and interaction systems. Works with designers to bring the game vision to life.
Backend Engineer
11 positionsDevelopmentDevelops server services, APIs, databases, and online systems. Manages cloud infrastructure and scalability.
Sound Designer
10 positionsAudioCreates sound effects, soundscapes, and audio design for the game. Gives auditory life to the virtual world.
Technical Director
10 positionsLeadershipOversees all technical architecture of the project. Makes strategic technology decisions and leads technical teams.
Engine Programmer
9 positionsDevelopmentDevelops and maintains the game engine. Specialized in rendering, performance optimization, and system architecture.
3D Artist
8 positionsArtCreates 3D models, textures, and visual assets for the game. Can specialize in characters, environments, or props.
Art Director
8 positionsLeadershipDefines and maintains the artistic vision of the game. Leads the art team and ensures visual consistency.
AI Programmer
7 positionsDevelopmentImplements NPC behaviors, pathfinding, decision trees, and AI systems for characters and enemies.
UX Designer
7 positionsDesignOptimizes user experience, navigation flows, tutorials, and game usability.
Narrative Designer
7 positionsDesignWrites story, dialogues, and narrative content. Integrates narrative with gameplay coherently.
Network Programmer
6 positionsDevelopmentDevelops multiplayer systems, netcode, synchronization, and client-server communication.
Graphics Programmer
3 positionsDevelopmentSpecialized in graphics rendering, shaders, lighting, and advanced visual effects. Optimizes the graphics pipeline.
Unreal Developer
3 positionsDevelopmentDeveloper specialized in Unreal Engine. Works with C++, Blueprints, and the Unreal ecosystem.
Systems Designer
3 positionsDesignDesigns complex systems like economy, progression, combat, and interdependent game mechanics.
Tools Programmer
3 positionsDevelopmentCreates tools and pipelines for artists and designers. Develops editors, importers, and automation systems.
UI Programmer
3 positionsDevelopmentSpecialized in implementing user interfaces, menus, HUD, and navigation systems in the game.
Scrum Master
1 positionsProductionFacilitates agile methodologies, removes impediments, and helps the team optimize processes and productivity.
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