Top In-Demand Roles
31 different roles with active positions. Unique positions: 1831 of 2098.
QA Tester
75 positionsQATests the game to find bugs, balance issues, and usability problems. Documents and reports issues to the team.
Project Manager
55 positionsProductionCoordinates multidisciplinary teams, manages schedules, resources, and communication between departments.
Game Designer
43 positionsDesignDefines mechanics, progression, and game balance. Documents systems and collaborates with all departments.
Animator
38 positionsArtCreates animations for characters, creatures, and objects. Specialized in giving movement and personality to game elements.
Producer
26 positionsProductionManages the project, coordinates teams, defines roadmaps, and ensures development stays on time and budget.
Game Programmer
24 positionsDevelopmentGeneralist developer who works on all aspects of game code, from gameplay to technical systems.
Gameplay Programmer
21 positionsDevelopmentImplements game mechanics, player controls, physics, and interaction systems. Works with designers to bring the game vision to life.
Technical Artist
19 positionsArtBridge between art and programming. Creates shaders, optimizes assets, develops tools, and solves visual technical issues.
Backend Engineer
17 positionsDevelopmentDevelops server services, APIs, databases, and online systems. Manages cloud infrastructure and scalability.
Sound Designer
16 positionsAudioCreates sound effects, soundscapes, and audio design for the game. Gives auditory life to the virtual world.
Environment Artist
15 positionsArtCreates scenarios, buildings, landscapes, and props. Responsible for visual atmosphere and level composition.
Level Designer
13 positionsDesignBuilds levels, puzzles, and challenges. Responsible for pacing, difficulty, and player experience in each area.
UX Designer
13 positionsDesignOptimizes user experience, navigation flows, tutorials, and game usability.
Art Director
13 positionsLeadershipDefines and maintains the artistic vision of the game. Leads the art team and ensures visual consistency.
Concept Artist
13 positionsArtCreates illustrations and conceptual designs that define the visual style of the game. First creative step of the artistic process.
Engine Programmer
12 positionsDevelopmentDevelops and maintains the game engine. Specialized in rendering, performance optimization, and system architecture.
Narrative Designer
12 positionsDesignWrites story, dialogues, and narrative content. Integrates narrative with gameplay coherently.
Unity Developer
12 positionsDevelopmentDeveloper specialized in Unity engine. Implements gameplay, tools, and systems using C# and Unity APIs.
3D Artist
9 positionsArtCreates 3D models, textures, and visual assets for the game. Can specialize in characters, environments, or props.
Character Artist
9 positionsArtSpecialized in creating 3D characters from sculpting to texturing. Expert in anatomy, clothing, and facial expressions.
VFX Artist
9 positionsArtCreates visual effects like explosions, magic, particles, and dynamic elements that bring the game to life.
UI/UX Artist
8 positionsArtDesigns intuitive and attractive interfaces. Creates menus, HUD, icons, and interactive elements.
Network Programmer
8 positionsDevelopmentDevelops multiplayer systems, netcode, synchronization, and client-server communication.
AI Programmer
8 positionsDevelopmentImplements NPC behaviors, pathfinding, decision trees, and AI systems for characters and enemies.
Graphics Programmer
5 positionsDevelopmentSpecialized in graphics rendering, shaders, lighting, and advanced visual effects. Optimizes the graphics pipeline.
Technical Director
3 positionsLeadershipOversees all technical architecture of the project. Makes strategic technology decisions and leads technical teams.
UI Programmer
3 positionsDevelopmentSpecialized in implementing user interfaces, menus, HUD, and navigation systems in the game.
Tools Programmer
3 positionsDevelopmentCreates tools and pipelines for artists and designers. Develops editors, importers, and automation systems.
Systems Designer
2 positionsDesignDesigns complex systems like economy, progression, combat, and interdependent game mechanics.
Physics Programmer
2 positionsDevelopmentImplements physics systems, collisions, ragdoll, and realistic physical simulations in the game.
Lead Programmer
1 positionsLeadershipLeads the programming team, defines technical architecture, reviews code, and makes key technical decisions.
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